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South Park team explains why it’s so damn hard to nail comedy in games

By Jess Joho


Despite being a medium often defined by “fun,” video games are notoriously bad at being funny.

Granted, there are plenty of exceptions to the rule, with their numbers growing every year. But the team behind the newly released South Park: Fractured But Whole set out to push the boundaries of humor in games in the same way the show set out to push every conceivable boundary in animated comedy when we were first introduced to it.

In games, many point to classics like Monkey Island and the crass Conker’s Bad Fur Day as the height of comedy in games. But, in actuality, those (and most others) borrow from the same established humor techniques used in film or TV — delivering jokes almost exclusively through dialogue, text, or cutscenes. …

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