By Tina Amini
Ever throw your controller in frustration because that punch or that shot didn’t land and you just KNOW it should have? Well, blame the hitbox.
Hitboxes are a developer’s way of defining the space around an object — usually one that’s animated — that can be hit in real-time. Some objects will have a set of hitboxes that overlap each other, ensuring that no matter how fast the thing is going, the range around its shape is as accurate as mathematically possible.
Chris Wagar …